GURPS TRAVELLER ALIEN RACES PDF

Learn how and when to remove this template message Loren Wiseman and Jon Zeigler have attempted to keep the information, equipment, characters, style, and atmosphere of GURPS Traveller as close as possible to the original Classic Traveller universe. The GURPS system ensures that all characters in a group will be roughly equal in terms of abilities and skills, while in the original game it was in principle possible for a character to die during creation, through risks taken during his previous career, and the characters of the different players could be very different in power and abilities. Because Traveller was conceived in the s it strongly resembles science-fiction from the late s. People who want to play GURPS Traveller and still keep their game universe more in line with what we currently picture the future to be like can quite simply add equipment to their game world from other GURPS sourcebooks. The GURPS Traveller main rulebook detailed the assumptions and restrictions that would be required in order to keep GT like the original game but also had some speculation on what changes to that model would do to the setting.

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In contrast to the Imperium, the human-descended Zhodani have long embraced psi powers. Within their vast interstellar empire, crime is almost unknown, workers are uniformly happy in their jobs, and mental illness is as easy to cure as a paper cut, thanks to advanced powers of the mind.

The Vargr are a race of aliens descended from transplanted Terran canines. Removed from Earth hundreds of millennia ago, the Vargr have continued to develop on worlds millions of miles away from their planet of origin, and now control hundreds of worlds, under almost as many separate governments. Both are formidable rivals to the Third Imperium. It includes starship deck plans and vehicle designs, weaponry, rules and templates for creating player characters and NPCs, up-to-date history and cultural information, and much more.

Three Minor Races. Presented here for the first time are three significant "minor Races" from Zhodani and Vargr territory: the tyrannosaurian Drakarans, the arachnoid Clotho and the newly discovered, enigmatic Sheol. Almost unknown in Imperial territory, these races are growing powers in the Zhodani Consulate and the Vargr Extents. Endless Trouble!

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GURPS Traveller Classic: Alien Races 1

In contrast to the Imperium, the human-descended Zhodani have long embraced psi powers. Within their vast interstellar empire, crime is almost unknown, workers are uniformly happy in their jobs, and mental illness is as easy to cure as a paper cut, thanks to advanced powers of the mind. The Vargr are a race of aliens descended from transplanted Terran canines. Removed from Earth hundreds of millennia ago, the Vargr have continued to develop on worlds millions of miles away from their planet of origin, and now control hundreds of worlds, under almost as many separate governments.

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GURPS Traveller Classic: Alien Races 3

Description Specifications [ edit ] The Hivers should worry you Inscrutable, patient, and subtle, the Hivers puzzle their neighbours more than they worry them. It should be the other way around. The Droyne should awe you An insectoid race scattered across the Imperium like so many gypsies, the seemingly insignificant Droyne often fall beneath the notice of Humaniti A series of puzzles in their history and culture suggests that huge secrets lurk behind the compound eyes of these tiny sentients Ancient answers await!

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GURPS Traveller: Alien Races 3

Inscrutable, patient, and subtle, the Hivers puzzle their neighbors more than they worry them. It should be the other way around. The Droyne Should Awe You. An insectoid race scattered across the Imperium like so many gypsies, the seemingly insignificant Droyne often fall beneath the notice of Humaniti. A series of puzzles in their history and culture suggests that huge secrets lurk behind the compound eyes of these tiny sentients.

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Product Website Two Major Races. In contrast to the Imperium, the human-descended Zhodani have long embraced psi powers. Within their vast interstellar empire, crime is almost unknown, workers are uniformly happy in their jobs, and mental illness is as easy to cure as a paper cut, thanks to advanced powers of the mind. The Vargr are a race of aliens descended from tranplanted Terran canines.

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