# CFOP RUBIK PDF

But be patient! Here we solve the first two layers at the same time, by making corner-edge pairs and then inserting the pairs into the empty slots. Just like with the cross, locate the two pieces of the pair before trying to pair them up. Then you can track them as you make moves. After pairing them up you can easily insert the pair. See below for some algorithms.

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But be patient! Here we solve the first two layers at the same time, by making corner-edge pairs and then inserting the pairs into the empty slots.

Just like with the cross, locate the two pieces of the pair before trying to pair them up. Then you can track them as you make moves. After pairing them up you can easily insert the pair. See below for some algorithms. Be wary of if any of the pieces in the indicated area are there. If they are, you might need to move them away with a U move.

This is because the algorithm moves that piece into the D layer whilst you want both of the pieces in the U layer. Step 1, get the edge on the U layer. Rotate the cube such that the edge is in the green area, and make sure the corner is not in the red area by doing U turns.

Rotate the cube such that the corner is in the indicated area. It makes them easier to work with. There are two possibilities for how they are stuck together; rotate the U layer until you get one of these- the pair is marked in green. Be aware of the slot the algorithms affect marked in blue ; turn the bottom two layers so that the indicated slot is clear before doing them. Again the area that is affected by these algorithms is marked. If the white sticker on the corner marked in green is facing up, you can twist it anticlockwise using this algorithm.

Instead, you might want to do this algorithm in that case. Making the pear If the colours of the pair on top are the same, you have to move the edge round via a U move to place it next to the corner in the right place. Of course just doing a U move to move it there will not work, because doing a U move will affect your corner which is the U layer. Generally, you want to move the corner out of the way using the face its white is on.

Notice where white is in each diagram, as well as which slots are affected. Then you can pair them together with one move this affects the cross , move the pair out of the way so you can restore the cross. Here are two possible cases and algorithms to solve them. The slot they affect is marked in blue.

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## CFOP method

Postage and Packaging What is Fridrich? Why the CFOP in the title? In particular, every speedcuber ranked in the top 10 by 3x3 average at any point since has used a variant of CFOP. All of the worlds best use a variant of this method, apart from selected few that uses Roux. This could be done in less than 6 moves most of the time.